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Added: Compatible with ActorCore characters: actorSCAN, actorBUILD.Official 1.21 (Aug 26, 2021) - Compatible with CC3.43, iClone 7.92, Unreal Live Link Plug-in 1.3 for iClone
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Added: Compatible with Unreal Engine 4.27.
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Official 1.22 (Aug 31, 2021) - Compatible with CC3.43, iClone 7.92, Unreal Live Link Plug-in 1.31 for iClone Once you update Character Creator to 3.1, and update iClone to 7.6 or any version above, an update notice will prompt upon program startup if there is a new release of the auto-setup tool.You get the same folders after executing the installation file, and copy the folders for auto setup. Installing the plug-in in engine-level is no longer supported. From v1.01, Unreal users can install (copy) the plug-in under the project folder only.MetaHuman Creator isn't quite ready for use by just anyone, but Epic is running an early-access program you can sign up for, and they've provided a pair of models for you to play with in your existing Unreal Engine environment in the meantime (check the "Learn" tab).You can download the plugin " Character Creator & iClone Auto Setup" from HERE. The Unreal Engine is presented as a sort of monolithic advance in computer graphics and design, but really it's a very cleverly assembled amalgamation of dozens of improvements and advances made by individual (now acquired) companies and divisions over the years - more like an operating system with a bunch of integrated applications at this point. If only AAA studios can muster the resources to make characters like this, it's not healthy for gaming as a whole.Įpic was humble enough to give credit right off the bat to companies like 3Lateral and Cubic Motion, both specialists in the field it has acquired. Epic's approach is not just to increase the potential quality of the assets and lighting and so on but to make it easy and efficient to implement. This level of detail isn't exactly unprecedented, but the amount of work that goes into rendering a main character good enough for extreme close-ups and microexpressions is huge.
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